Road Connection

Road Connection is a route puzzle where you swipe between dot columns to draw roads, connecting each vehicle at the top to its matching destination without overlapping or crossing any route.

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Road Connection

Vehicles above, destinations below

Road Connection is a route puzzle played on a board of dot columns, with vehicles lined up above and destinations below. The tutorial shows the core idea in one phrase: sliding to connect routes, so the main action is a swipe that lays road segments between neighbouring columns.

The tutorial advances with a tap: the screen asks you to click the blank space to continue, then demonstrates the sliding gesture on a small dot column. From there each level fills the board with more vehicles and destinations, and the same sliding gesture keeps working level after level.

Drive each vehicle to the right end

The goal is to connect every vehicle to its matching destination, then press Start so the vehicles drive along your roads. Each one arriving at the right end clears the level, while a vehicle stopping at the wrong end shows a failed result.

Because the roads are drawn before the vehicles move, every segment is a promise about the final run: a clean corridor now means a clean drive later. The win check happens at the destination, but the decisions that decide it all happen while you are still laying segments.

Slide to lay, tap to lift

Slide between neighbouring columns to place a road segment; the piece snaps in when you release the swipe. The same sliding gesture is the tutorial's headline control, so it works with both a mouse and a finger on a touch screen.

Tap a placed segment to remove it, and Start, Reset and Simplify sit on screen beside the board, with Start launching the run when the layout is ready. Sliding lays segments and tapping lifts them, so a half-finished board is easy to fix before the vehicles move.

Give every road its own lane

The classic opening plan is to trace each vehicle to its destination and draw the outer routes first, giving every road its own corridor so the paths stay apart. Long outer lanes anchor the board, and the inner segments then have clear space to reach their own destinations.

Each vehicle deserves one uninterrupted corridor, and once the outer lanes are in place the middle of the board stops being a tangle. Working outward to inward turns an empty grid into a plan instead of a scramble.

Inspect the layout before Start

Before pressing Start, check every segment: overlapping or crossing roads are rejected, so a busy segment has to move to a neighbouring line or be redrawn. Keep one clean, separate line for each vehicle and confirm the full route before the vehicles begin to drive.

The simplest session is: lay the outer lanes, connect the middle, read the board once, then press Start and watch the drive. When the result is wrong, reset the board and start the layout again instead of erasing segment by segment, which keeps the plan readable.

Road-building questions

How do I lay a road segment?

Slide between two neighbouring columns of dots and the segment snaps in when you release. Tap a drawn segment to remove it if it sits in the wrong place. The tutorial names the whole control in one line, sliding to connect routes, so the swipe is the gesture to reach for on every level.

What stops a road from being placed?

A segment is rejected if it overlaps an existing road or crosses another route, so the board only accepts layouts where every corridor stays separate. Move the offending segment to a neighbouring line or redraw it before you press Start, and the drive will follow the layout you actually built.

What happens when I press Start?

The vehicles drive along your roads and the level passes when each one reaches its matching destination. A vehicle stopping at the wrong end shows a failed result, so the drive is the final check on the layout you drew. If the result is wrong, rework the segment and start the drive again.

What should the tutorial's first screens tell me?

The tutorial begins by asking you to click the blank space to continue, then introduces the sliding gesture as the way to connect routes between the dot columns. That short walkthrough is worth following exactly, because the swipe it teaches is the same gesture you will use on every larger board afterwards.