Save The Girl 3

Save The Girl 3 is a physics rescue puzzle: draw protective lines on the canvas and cut ropes with the scissors so the girl can walk past bullets, bombs, fire and zombies across eight short levels.

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Save The Girl 3

A physics scene with one girl to keep alive

Save The Girl 3 is a short physics rescue game. Each of its eight levels drops the girl into a scene where bullets, bombs, fire or zombies threaten her, and you get two tools: a drawing canvas for solid lines and scissors for cutting ropes. She moves on her own once the scene is ready.

Give her a route that stays safe

Get the girl safely through the level by blocking every hazard that reaches her path. The level triggers a win state when the scene is safe and a lose state the moment she is hit, so your lines and cuts have to protect her whole route, not just one spot.

Sketch with a finger or mouse, cut at the right moment

Draw on the canvas by dragging with the mouse or a finger, and release to make the line solid. When a level hangs something on a rope, use the scissors to cut it and let physics do the rest. Check each new level's hints for which tool it expects.

Watch her walking direction first

Before you draw anything, look at which way the girl will move and where each danger is coming from. Place the first line on the danger side of her route so the very first thing she meets is protected, then work outward instead of decorating the whole scene.

Cut one rope, then let the level settle

Scissors levels reward patience. Cut a single rope and watch where the released object lands before cutting the next, because a dropped weight can easily become a brand-new hazard aimed at the girl. Let the win check confirm safety before you call a level done.

Frequently asked questions

What does the drawing canvas actually do?

Every level has a drawing canvas where the lines you sketch become solid once you finish them. Use those lines as shields or ramps: block the bullets and bombs, hold a hazard back, or give the girl a safe path across the scene.

When should I use the scissors instead of drawing?

Some levels hang objects from ropes, and the only way to free them is to cut the rope. Time the cut so the released object lands where you need it rather than on the girl, then let the level's win check confirm the scene is safe.

Why does the girl keep walking into danger?

She moves on her own once the scene is set, so anything in her path is a problem. Check her walking direction before you place a single line, and build the protection on that side of her route first instead of covering the whole level.