01 / WHAT IT IS
A little helper who begs you to draw
Each scene stars a small character who pleads for help - crossing a river, jumping a gap, or surviving a wind, an enemy, or a deadly drop. You draw lines that become solid objects, and the physics turn your sketch into the bridge, ramp or shield the character needs.
02 / THE GOAL
Get the character through the scene alive
The win triggers once the character makes it through the scene. Drawing costs power, and running out of power locks you out of more lines, so the puzzle is spending a limited drawing budget on the one or two lines that actually solve the scene.
03 / HOW TO CONTROL
Trace with a finger or mouse
Press and hold to start a line, drag to shape it, and release to drop it into the scene as a solid object. The same gesture works with a finger on touch screens. You can switch between different pen styles before you draw.
04 / GETTING STARTED
Read the danger before the first line
Watch one full pass of the moving parts first - where the wind pushes, which way the enemy moves, and where the drop is. Then draw one clean line that gives the character a stable path or a shield, and let physics do the rest.
PRO TIP
Replay instead of patching
Layering extra lines over a broken solution rarely holds. When a scene fails, hit replay and redraw from a clean slate with the full power bar, aiming for one well-anchored line that fixes the actual problem you saw on the first attempt.



