THROW AND TARGET
A hoop game with a target each level
Basketball Challenge is a physics-based hoop game built around repeatable throws. Every level sets a goal such as scoring a basket a set number of times, and some levels add a timer or a moving backboard to complicate the shot. An endless mode is there when you want to chase a best score instead.
The screen keeps the readout compact: a score tally tracks your makes while the level states its target, so you always know how far the run has come. That mix of fixed targets and moving backboards keeps the core swipe the same while changing what a good throw means from level to level.
LEVEL VARIATIONS
Reach the basket count, then the next level
Sink enough baskets to reach the number the level asks for. Consecutive makes build a combo that raises your score, and finishing a level opens the next one. In endless mode the only target is your own best score, which turns the same throw into a simple self-improvement loop.
Because the level defines the basket count up front, check it, then pace your attempts around it. On timed levels the clock is part of the challenge, and failing the target leads to a game-over popup with a try-again button, an instant restart with no penalty beyond the lost run.
ANGLE AND POWER
Swipe to set the angle and power
Drag or swipe from the ball with a finger or the mouse and release. The direction of the swipe sets the throw angle, and the length and speed of the swipe set the power, so the whole shot is one continuous motion. A clean line and a steady release decide where the ball lands.
Think of the swipe as one verdict rather than two inputs: the line you draw decides direction, and how far or fast you drag decides power. Keep the motion smooth and consistent; a clean swipe is easier to repeat than a jerky one, which matters once a level demands makes in a row.
OPENING BASKETS
Read the target before your first throw
Check the level's target number and whether a timer is running before your first throw, since both change how aggressive each attempt should be. Then keep the swipe smooth and consistent, and let the first miss teach you: change only the part of the motion that was off.
A session works well in level-sized chunks: each cleared target is a natural stop, and endless mode offers the option to keep chasing a best score. New players should spend early levels repeating one clean swipe until the rhythm feels automatic before moving to timed boards.
MOVING BACKBOARDS
Copy the throw that keeps the combo alive
Combos come from consecutive makes, so when a swipe lands, copy it exactly for the next basket. On moving-backboard levels, release a touch early so the ball meets the board instead of chasing it, and adjust only when the level's target changes the pressure.
When the combo breaks, resist retuning the whole throw. The same swipe that built the streak will restart it. Keep the release calm and the line consistent, and treat the try-again popup as a clean slate rather than a setback. A steady rhythm scores more than forced heroics.



