BOUNCE AND HOOPS
A bouncing ball looking for the hoop
Bouncy Dunks is a physics-driven basketball game where the ball stays in motion as the scene plays out. Scoring means getting it to drop into the basket or the opening the level provides, and the tutorial prompt sums up the input in one line: touch and drag to move.
Everything else grows out of that motion. Consecutive makes are tracked as combos, each level sets its own scoring target, and the screen keeps quiet readouts: a score tally and heart icons that show how many attempts remain. Keep the read simple at first: put the ball in the hoop.
MAKES, COMBOS, LIMITS
Basket targets, misses, and the run
Clear the level by scoring the number of baskets it asks for. Misses stop the combo and bring you closer to the defeat state that ends the run, so the target is reached through steady, accurate shooting rather than volume. The heart icons on screen track how close you are to that limit.
Since each level defines its own target, glance at the number before your first throw, then pace the attempts around it. The pause menu holds reset and continue buttons if you want to start the level fresh or step away. The run only ends when the defeat state is reached.
MOVE BY DRAGGING
Touch and drag to move the ball
Input is handled by touch and mouse. After the start screen's "TAP TO CONTINUE" prompt, the tutorial shows "TOUCH AND DRAG TO MOVE": keep a finger or the cursor engaged with the ball and drag to guide it toward the basket. There is no keyboard control, and the pause menu holds reset and continue buttons.
The drag is a continuous motion rather than a quick tap, so each shot starts with a deliberate pull and the release decides the final roll. Keep the motion smooth and read how the physics carry the ball afterward. Small corrections as the ball travels beat yanking the input around.
FIRST ATTEMPTS
Let the bounce teach your first throw
The game opens on the title screen, then a "TAP TO CONTINUE" prompt appears before the tutorial line shows, so give those two screens a moment before jumping in. Spend your first attempts letting the ball settle and noting where the basket sits before you aim.
Start with one clean throw and watch how the bounce behaves, then use that read to line up the next attempt instead of firing repeatedly. A short session of a level or two leaves a natural stopping point, and you can continue from the pause menu whenever you return.
STREAK RHYTHM
Makes chain into a combo streak
Combos reward consecutive makes, so resist the urge to force a difficult angle. When you find a throw that works, keep its rhythm and only adjust when the level's target changes the pressure. Steady repetition at a comfortable speed builds the streak faster than desperate shots.
If a miss breaks the combo, reset your pace rather than your plan: the same smoother drag that produced the streak will start it again. The heart icons show how many attempts remain before the run ends, so treat a growing gap between target and makes as the signal to slow down.



