A hero that never stops moving
An auto-running action gauntlet
Hit Master Rush is an action game where your character advances through the route on its own while targets and obstacles roll toward you from the front. All of your input goes into where and when you strike, because forward movement is handled for you from start to finish.
The start screen carries a PLAY button, and the in-game tutorial lists the exact inputs before the action begins. That tutorial is the practical reference for the whole run: it tells you how to shoot, jump, slide, and slow the action, leaving the timing to you.
Clear the targets ahead
Clear the route before threats pile up
The goal is to take out the required opponents and objects and finish the route without running out of health or attempts. Letting too many threats slip past usually ends the run early, so clearing what arrives is always more urgent than chasing a distant target.
A distance tally at the top of the screen ticks up as you advance, with a second counter beside it, so you always see where you are in the route. Treat the tally as progress feedback rather than a finish-line promise, since the run's end condition comes from health and attempts.
Mouse to shoot, keys to move
Shoot, jump, slide, and slow the action
On a computer, the tutorial binds the left mouse button to shooting, with W for jumping, S for sliding, and the spacebar for slow motion. Focus on using the mouse to aim and the assigned keys for the moves, and the moment-to-moment feel will follow.
On a touch screen, tap or drag to target and fire instead. Forward movement stays automatic in both setups, so your attention goes to where you aim, when you shoot, and how cleanly you handle the next section rather than to steering a character that moves on its own.
Read the first distance marker
Watch the opening targets and tally
As soon as the run starts, lock onto whatever is nearest to your character and resolve it before scanning further ahead. The distance tally climbs as you go, and the opening meters set the rhythm, so a clean first exchange tells you how the rest of the route will treat you.
Watch the next section of the route only after your current target is down, because a threat you leave unhandled does not wait. Keeping the near field clear early makes the whole run calmer, and it buys you the room to use the slide or slow motion when the action gets busier.
Finish one target at a time
Drop one threat before the next
Spreading your attention across several targets at once usually leaves the closest one free to interrupt you, so knock it out first and then move your aim to the next threat in line. One clean kill at a time keeps the near field quiet and keeps your health intact.
If a dense cluster of threats makes a clean shot hard to line up, the tutorial's slow motion is the tool for that moment. Hit the spacebar, line up the shot you want while the action slows, and return to the normal rhythm once the field settles back into order.



