01 / WHAT IT IS
A room to clear, one scene at a time
Agent J is a compact action game played scene by scene. Each screen is a small room with opponents, cover and a goal — you aim, move, or pick an action to clear the threats in front of you and get through to the next position.
02 / THE GOAL
Clear each room and reach the exit
Remove the active threats in every scene and reach its safe end state. There is no long campaign to manage at once — each scene has to be cleared before the next one opens, and a scene left with an active shooter stays unfinished.
03 / HOW TO CONTROL
Aim and fire, or act by scene
The input shifts with the scene — usually mouse aim and a click to fire or act, with drawing or touch gestures when the player shows them. Check the on-screen cue at the start of each scene, since a later room can switch what your input does.
04 / GETTING STARTED
Count the threats before you move
On the first frame, count the opponents and note the exits. Knowing how many threats there are tells you when the room is nearly clear — once only the exit-side target remains, you can advance instead of hunting for a straggler.
PRO TIP
Use cover to isolate one target
Angle yourself so a wall or crate sits between you and every threat except the one you are about to drop. That turns a whole-room fight into a one-on-one exchange, so you stop taking fire from enemies you are not even aiming at.



