01 / WHAT IT IS
Quick scenes, one small job each
Funny Agent is a light action game cut into short, self-contained scenes. Each stage hands you one direct objective — a target to hit, an object to grab, or a spot to reach — with a handful of obstacles or opponents standing in the way, and it is over in a few moves rather than a long fight.
02 / THE GOAL
Clear the scene without wasting attempts
Do what the current stage asks and step forward to the next one before you run out of attempts. There is no long campaign to manage, so a single clean run of moves is usually all a scene needs.
03 / HOW TO CONTROL
The input changes with the scene
Controls shift stage to stage: use mouse clicks or drags to aim and fire, arrow keys or touch to move, and tap the highlighted object to interact. Read the small on-screen hint when each scene loads, because the input a stage wants can be different from the last one.
04 / GETTING STARTED
Confirm the control before you commit
When a new scene appears, check which input it is asking for and try one move to watch the result. A stage that needs a click plays very differently from one that needs a drag, so knowing the mapping first keeps the opening seconds from being wasted.
PRO TIP
Treat props as tools, not scenery
When a target looks blocked or out of reach, scan the scene for a nearby object you can grab, push, or knock into it. Most stages hand you a lever, a box, or a hazard that does the job for you — using the prop beats forcing a direct hit.



