NUMBER-GATE RUNNER
Steer the mosquito through a desk-top course
The game opens on a runway laid across a desk scene. A mosquito runs toward gates marked with number changes and multipliers. The HUD shows a Level label, a green cash counter at the upper right, and a separate 2000 counter on the left with a video icon.
At the first gate pair observed, the left side showed +8 with a later x2 marker; the right showed +10 with a later -2 marker. The game advances the character along the track after the opening prompt. These labels describe the visible course, but the complete gate and payout formula has not been established.
READ THE NEXT PAIR
Choose a lane before the gates arrive
Use the visible gate labels to compare the two routes before the mosquito reaches them. In the observed opening, one side offered +8 and the other +10, followed by additional multiplier or subtraction gates farther ahead. The available choice can change as the course progresses.
A single short swipe in this check ended the attempt quickly, so it did not verify an optimal route or the effect of each gate. Compare the counter and level before and after a choice in a fresh run before relying on a strategy.
HORIZONTAL STEERING
Drag across the canvas to change sides
A hand prompt over the mosquito points to a left-right arrow. A horizontal drag on the game canvas is the observed steering input. Use a brief movement toward the side whose visible gate you want to enter, then return your pointer to neutral.
Keyboard input and real-phone touch behavior were not separately tested. The page player is an external frame; if it does not respond, click inside the game first and check the frame status before retrying.
ONE RUN, ONE COMPARISON
Start once, read the counters, then replay
Click the opening screen to begin. Before steering, note the current Level and cash counter, then compare the numbers printed on the next gate pair. After a short run, inspect the ending panel instead of assuming what a counter means.
The observed end panel offered “Receive” with a video icon and “Give up.” Choosing Give up led through a short countdown into another course. A later run ended with “Skip” carrying a video icon and a separate “Replay” button; Replay returned to the opening course. No video-reward option was selected.
VIDEO ICONS AND COUNTERS
Separate ordinary controls from reward offers
The opening has a video-marked 2000 counter, and the ending panels displayed video icons beside Receive or Skip. Read those labels before clicking: Replay and Give up were the ordinary controls used to continue testing, while the video-labeled choices were left untouched.
Do not treat +8, +10, x2, -2 or the 2000 counter as a complete scoring formula. The counters can change with the run, but this check did not isolate each gate's exact effect, the meaning of every HUD value, or the available cash-out rules.



