01 / WHAT IT IS
A Unity WebGL climb with a single simple loop
Climber Jump is a short-session arcade game delivered as a Unity WebGL build. The title sets the premise: climb and jump. Beyond that, the build shows you its own rules as you play, which keeps every run quick to pick up.
02 / THE GOAL
Push upward for as long as the run allows
The core aim is upward progress. How far a single run can go depends on the in-game rhythm, so the practical target is simply to climb further each attempt than you did the last time.
03 / HOW TO CONTROL
React to the cues on screen
Because the build ships inside a standard Unity player, the exact input is announced in-game. Expect a click or a tap to trigger the character's action, and keep your inputs timed to what the screen is showing.
04 / GETTING STARTED
Let the first run teach you
Start a run and treat it as practice. Watch the first few sections without trying to be fast, note when the game expects input, then restart and apply what you saw.
PRO TIP
Play the section, not the whole climb
Focus on one section at a time. Each repeat of a section builds muscle memory for its timing, and a calm read of the next step beats reacting to everything at once.


