01 / WHAT IT IS
A route you sketch before anything moves
Drawmaster2 shows you a scene with a starting point, a set of targets, and obstacles in between, then asks you to draw the line the object will travel along. Nothing moves until you finish drawing and release, so the puzzle happens entirely in the planning.
02 / THE GOAL
Touch every target without hitting a wall
Draw a continuous path that reaches each target while steering clear of walls and moving hazards. The level clears only when the object has passed all of the targets and stayed inside the safe area the whole way.
03 / HOW TO CONTROL
Click, drag, and release
On a computer, press the mouse button at the start, drag to trace your line, and release to send the object along it. On a touch screen, do the same with one finger. The route is only evaluated once you let go.
04 / GETTING STARTED
Look at the whole scene first
Before you draw, spot where the targets sit and which gaps are wide enough to pass through. Start your line at the indicated point and aim for the target that lies along the most open route, leaving extra room near the edges.
PRO TIP
Round the corners instead of cutting them
A gentle curve nearly always survives better than a sharp turn. If your line clips an obstacle near one corner, redraw just that section with a wider margin rather than redoing the whole path.



